Peterpaulruben's D2X/1.11 Weapon Damage Calculator

Base Weapon:(武器)
Ethereal?(是否无形)
Use Secondary Damage Stat? 2-handed swords, thrown weapons. Default (unchecked) is 1-handed melee.
Total + to Minimum Damage:(累计加成的最小伤害)
Total + to Maximum Damage:(累计加成的最大伤害值)
Weapon Enhanced Damage %:(武器和装备的总计ED%) add all the %ED on the weapon, including that of jewels, Ohm runes, etc. ON-WEAPON ONLY!
Damage +X:(累计加成的伤害值) displayed in-game as "Damage +X" (Grief, Astreon's Iron Ward, StoneCrusher, etc.)
 
Base Minimum Damage:(武器基础最小伤害) this is the value boosted by skills, off-weapon ED etc.
Base Maximum Damage:(武器基础最大伤害) this is the value boosted by skills, off-weapon ED etc.
 
 
Base Vengeance Damage: Use this value for Vengeance calculations. Damage +X doesn't help.
Base Vengeance Damage: Use this value for Vengeance calculations. Damage + X doesn't help.
 
Strength:(力量) YES THIS IS NECESSARY
Dexterity:(敏捷) YES THIS IS NECESSARY
Total of Non-Weapon Enhanced Damage %:(非武器上的累计ED%) OFF-WEAPON ONLY
Total of Skill Bonus To Damage %:(靠技能增加的ED%) ADD TOGETHER ALL YOUR SKILL-BASED DAMAGE BONUSES (MASTERIES, COMBAT SKILLS, ETC.)
 
Total Elemental Minimum Damage:(总计最小元素伤害)
Total Elemental Maximum Damage:(总计最大元素伤害)
 
 
Total Minimum Damage:(最终效果:最小伤害) this is the final minimum damage.
Total Maximum Damage:(最终效果:最大伤害) this is the final maximum damage.
Average Damage: this is the average damage per hit.
 
 
Critical Strike %:(CS百分比)
Deadly Strike %:(DS百分比)
Average Damage factored for CS/DS: this is the average damage per hit, adjusted for CS/DS.
 
 
Change Window Title: for comparing different setups



Thanks to Mikeandroe, Beomagi, Oramin, Bloodshrike, et. al. for the help with the formulae and testing. -PPR


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